An RPG romance system manages multiple love interests across a fantasy quest while maintaining story coherence. The elf wizard keeps getting jealous of time spent with the dwarf blacksmith, causing spell failures during combat. Party romance drama affects group performance metrics and dungeon completion rates. Balance multiple romance options while optimizing party effectiveness and preventing romantic sabotage. The system must handle complex relationship dynamics that directly impact gameplay mechanics and prevent your tank from rage-quitting because someone flirted with their fictional girlfriend. Your task: Manage horny adventurers in a love dodecahedron where spell accuracy drops every time someone flirts with the wrong blacksmith—while somehow maintaining enough group therapy to clear the final boss.
Why You're Doing This
This tests resource allocation, relationship modeling, and balancing competing objectives with emotional consequences. You're managing a system where emotional states affect performance metrics—similar to team management systems where morale directly impacts productivity and mission success.
Take the W
✓ Manages multiple romance options without breaking party dynamics
✓ Calculates relationship impact on combat effectiveness
✓ Prevents romance drama from destroying quest objectives
Hard L
✗ Ignores relationship dynamics entirely
✗ Creates impossible romance scenarios
✗ Allows party effectiveness to drop below functional levels
Edge Cases
⚠ All party members jealous simultaneously (requires emergency group therapy)
⚠ Romance options that actively hate each other
⚠ Non-romantic party members affected by drama
⚠ Boss fight scheduled during romantic crisis
Input Format:
Party romance dynamics with performance impact analysis
Expected Output:
Relationship optimization strategy with combat effectiveness preservation